Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 08-10-2003 , 03:19 AM
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Commando Rodent Gopher - Concepts + WIP

Hi. I just got my scanner working, scanned a few drawings and then decided to make a concept of a simple character to use as a test for poly modeling to try and improve my skills. I got the idea from a friend of mine who also is here on the SM site. He is working on this as well with me since we both made the ideas for the character. Anyway here are the concept sketches and a small wip. Worked on it for a good hour or so. My friend WounderGopher should be posting here too.

user added image
we decided that farmer john rodent cant cut it so we turn him into a commando :mingun:
user added image

heres a wip, ill be working on this tonight so ill update tomm.
user added image

c&cs are much welcome =)


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# 2 08-10-2003 , 03:21 AM
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Looking good...

Just a thought maybe make the feet a bit bigger will add a bit more character.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 3 08-10-2003 , 11:38 AM
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small update

Adjust proportions. Made feet bigger as suggested. And yes it did give it a bit more character user added image Now i gotta make hands. I was looking at rodent pics and they have small hands. Im thinking maybe I should make small hands and ditch the hands on my concept. Anyway, I fell asleep last night but now im awake. Ill try and finish modeling by the end of the day!

user added image

Ahh. I think I need to make the eyes bigger and move it a little bit closer to the nose. More like the concept. And make the bucktooth bigger. What do you guys think?


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Last edited by orgeeizm; 08-10-2003 at 11:40 AM.
# 4 08-10-2003 , 05:45 PM
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hands

a shot of the hands..is it ok? what do you guys think?

user added image


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# 5 08-10-2003 , 05:56 PM
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Looks great! I like the drawings aswell user added image
Are you going to rig and animate him? If so I would love to read how you go about it in this thread as i'm trying my first ever for the competition.

Scraggy

# 6 08-10-2003 , 06:43 PM
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Im noob man..I dont know how to animate or rig. I just know how to put bones and do a smooth or rigid bind..And then im stuck there. But yes I will be animating him. Im gonna use him as the base for the animation and rigging chapters im gonna go through in the Maya4.5 Savvy Book.


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# 7 08-10-2003 , 07:24 PM
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update: hands are now one with the body..time to add ears...

So should i make the eyes bigger and move it closer to the nose?
Should the teeth go bigger as well?

Anyway, heres a quick render:

user added image


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# 8 08-10-2003 , 07:27 PM
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GREAT IDEA MAN! Can't wait to see more.



"When you are born, you have a resposiblilty to program you're own mind, if you do not accept this responsiblilty, then the world will do it for you"
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# 9 08-10-2003 , 10:45 PM
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another update. created ears, attached the nose to the head. made seams for its clothes, well part of it. the neck area and the arms area. i still have to work on the pants and other stuff.

user added image


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# 10 09-10-2003 , 12:08 AM
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looking cool man! but i think the feet should be like in your drawing... with seperated toes.

# 11 09-10-2003 , 01:53 PM
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small update: toes done, ears modified, and added a little tail.
now its time to work on accesories: equipment belt, watch, assault rifle, demobackpack, and nightvision goggles (maybe)...then its UV mapping time

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# 12 09-10-2003 , 02:46 PM
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Hey guys this is looking awesome, let me know if i can help you guys at all. You guys could model a few wiskers, as apposed to doing it with fur, which i assume is what you will do for the hair?



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# 13 09-10-2003 , 04:21 PM
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That i do not know..i will be attempting to do fur so it can have dynamics...If my comp dies out, ill try some other method


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# 14 09-10-2003 , 04:30 PM
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He's really jolly. His hands/wrists look a little small to be touting an assault rifle though.

# 15 09-10-2003 , 07:33 PM
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Mmm i agree

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