Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 08-10-2003 , 07:23 PM
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attach surfaces - problem

Hi,

I'k trying to attach two surfaces as shown it the picture, but after I've performed the attach, the resulting surface is kind of deformed.

Any ideas on what the problem might be?

Thanks.

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~nspiratn
# 2 08-10-2003 , 07:42 PM
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Surface direction, more than likely.

Safest way to attach something is to select the edge isoparm of both surfaces before telling it to attach.

# 3 08-10-2003 , 09:27 PM
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Cool that worked. Now another question user added image

How do I attach the two surfaces in THIS picture so that they dont get deformed?

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~nspiratn
# 4 09-10-2003 , 01:10 AM
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Oh, that's easy!

You can't. user added image

Not without cutting it up, anyway.

# 5 09-10-2003 , 01:27 AM
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hehe Good one.

Well, how would I do it if I did have to detach the surface and put it together?

TELL ME PLEASE! user added image


~nspiratn
# 6 09-10-2003 , 01:29 AM
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The thing is, after you cut it and attached... you would still have at least two pieces. This is what patch modeling is. Multiple patches making up the whole.

If you want it to be a single mesh, I'd say your best bet is polys.

# 7 09-10-2003 , 01:32 AM
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So, are you saying that you can never have a complete single surface with patch modeling? well, a surface like mine anyway?

user added image


~nspiratn
# 8 09-10-2003 , 01:43 AM
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Correct.

# 9 09-10-2003 , 01:49 AM
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Hmmm. user added image

But I want to make my CAR with surfaces!!

I'll find a way.

thanks.


~nspiratn
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