This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I'm kinda new to 3D-modeling, started using maya recently.
I borrowed a wacom tablet from a friend who didn't use it.
Anybody got some experience with these things?
Is it any good with maya (and photoshop which i want to learn for texturing purposes), cause if so i'll try to buy it from him.
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