Maya 2020 fundamentals - modelling the real world
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# 1 23-10-2003 , 04:57 PM
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Demon_revisited

This is an older work I am reworking do to being upset about the problems with the jeep.

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# 2 23-10-2003 , 04:58 PM
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Face

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# 3 23-10-2003 , 05:01 PM
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And the back. The legs look short but it is because they are bent. I did a 360 render and with the motion you could tell they are right.

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# 4 23-10-2003 , 05:25 PM
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I think the face does not match the quality of the body. You've done a really nice job with the body, especially the torso.

# 5 23-10-2003 , 06:00 PM
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Thanks, Ya, I know about the face. Eyes did not render dorrectly. They are also to big. The nose neads more detail around the nosrals. Lips nead work. Neads more rinkles and muscle definition sense his body it ripped his face should be a bit more gaunt. A touch narrower too. Any other ideas? They are graetly appriciated.

# 6 23-10-2003 , 07:01 PM
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Yeah, I agree about the face. user added image

He should also look scarier.

# 7 23-10-2003 , 11:22 PM
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what happened with the jeep???


...and that is how I saved the world.
# 8 24-10-2003 , 12:00 AM
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It is still having render issues. it work a few times and then it crashed. I started to texture and it did not like it. The more textures I do the more it crashes using batch renderer and setting the job size helped a little.

# 9 24-10-2003 , 12:08 AM
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I've found that Mental Ray does not like 32 bit textures. At least the ones I've used. Perhaps you should try 16 bit. I could be wrong but it might help anyway.


...and that is how I saved the world.
# 10 24-10-2003 , 12:15 AM
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Thanks, worth a try. I am at the point a say a prayer and pat my computer before I hit render. I am not a religous persone either.

# 11 24-10-2003 , 07:53 AM
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Messed around with the face.

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# 12 24-10-2003 , 07:55 AM
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Full front.

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# 13 24-10-2003 , 08:47 AM
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Lookin alot better man!

# 14 24-10-2003 , 12:01 PM
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that. is. awesome.

# 15 24-10-2003 , 12:39 PM
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Looks good! :bgreen:


...and that is how I saved the world.
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