Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 27-10-2003 , 07:14 PM
patrickm's Avatar
Registered User
Join Date: Sep 2002
Location: Vancouver, BC, Canada
Posts: 6

trax editor and referenced characters

Ok here's the problem: When I want to create a clip in the trax editor and transfer the animation to another character with the same attributes in their character set it'll work fine. The problem arises when I am using referenced characters and the annoying prefixes that get attached to them when bringing them into the scene. It would appear that the clips will no longer transfer the animation because the attributes in the character set now have different names (IE with prefixes). If I turn on the "name set" option it still doesn't work even though the Maya documentation says that name sets will not affect anything in anyway within Maya. I contend that that is a lie. Anyway, if anyone understands my problem and hopefully has a solution, please let me know.

Cheers,

Pat

# 2 28-10-2003 , 11:55 PM
olivermagno's Avatar
Registered User
Join Date: Mar 2003
Location: Philippines
Posts: 94
i usually goup the main node then make the clip, so when i load the other character they will be having the same heirarchy name. in case of referenced object i have not tried it yet but i am confident that it would work.

hope this helps


------------------------------------------------
our decisions-not the conditions of our lives
determine our destiny.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off