Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I have environmental fog setup with physical fog checked and use the fog settings to get the effect i want.Now at one angle the render looks fine but once i turn to render at another angle the color of the fog turns to a different color.Anyone know what it could be the problem?
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