View Poll Results: Best way to model a NURBS head (and character) | |||
Lots of quadrilateral patches. |
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3 | 37.50% |
Lofting edited duplicates of a CV curve. |
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1 | 12.50% |
Lofting several NURBS circles. |
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0 | 0% |
Other (please explain) |
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3 | 37.50% |
Polygons > NURBS !!! (please give reasons) |
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1 | 12.50% |
Voters: 8. You may not vote on this poll |