View Poll Results: Best way to model a NURBS head (and character) | |||
Lots of quadrilateral patches. | 3 | 37.50% | |
Lofting edited duplicates of a CV curve. | 1 | 12.50% | |
Lofting several NURBS circles. | 0 | 0% | |
Other (please explain) | 3 | 37.50% | |
Polygons > NURBS !!! (please give reasons) | 1 | 12.50% | |
Voters: 8. You may not vote on this poll |