Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 05-11-2003 , 07:21 PM
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Nov/Dec - Character - Modern/Infomercial - Iron_tick - Norm

Oh my, this is going to be hard to explain...

Legolas in a modern day Bowflex commercial. The Legolas Bowflex


The image should be in your head right about..... Now.. LOL


<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>

Last edited by iron_tick; 05-11-2003 at 07:36 PM.
# 2 05-11-2003 , 10:57 PM
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I like it !

# 3 05-11-2003 , 11:53 PM
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the rough out of the head

Attached Thumbnails

<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
# 4 06-11-2003 , 04:21 AM
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Very nice. user added image

# 5 06-11-2003 , 05:23 AM
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Mike, you'd be proud of me. thats all polygon.


<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
# 6 06-11-2003 , 07:59 AM
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nice.... very nice indeed, good moddeling


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# 7 07-11-2003 , 05:17 AM
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Remember to post yer wireframes as you go. user added image


Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu
# 8 07-11-2003 , 02:20 PM
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stage 2 of the head modelling. still in poly. I might switch to nurbs . will see later.

Attached Thumbnails

<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
# 9 07-11-2003 , 10:12 PM
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Looking really good!

Not sure if your mesh is at that constant density? if not you may want to watch out for the areas of pinching around the nostrils and corners of the mouth.

Keep it up user added image

# 10 08-11-2003 , 07:23 AM
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Thanks

That mesh is constant with no pinching.
ill get up a mesh only shot in the morning.


<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
# 11 10-11-2003 , 08:44 PM
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i think the cheek loop is wrong.... hmm may just be me =s, it may skew in animation even though not now .... possibly..... though im no expert... i just dont think the polys should run down from the eye into the mouth, simply because wrinkles dont flow like that


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# 12 10-11-2003 , 09:55 PM
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I see what you mean. it may cause a porblem but, i think i can control it with some mel scripts to constrain verticie movement. If i can, ill keep it this way just for the sake of shape flow. that guys got a curvy face so i let my geometry follow contours more than shape. Gives me more control over the distinguishing marks.


<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
# 13 11-11-2003 , 08:06 AM
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true, just thought i wud say, the shape is looking great though


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# 14 14-11-2003 , 07:58 AM
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Please excuse my ignorance, but what is Bowflex? user added image

Whatever it is, and whatever the advertisement is like?
I still think your model Rox!! user added image

Scraggy


Last edited by Scraggy_Dogg; 14-11-2003 at 08:06 AM.
# 15 15-11-2003 , 11:43 AM
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lol yeh i was going to ask but i didnt cos i think i wud be the only one who had absolutely no idea user added image


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