Does anybody know of a way to combine 2 procedural textures into 1 then use this as a bump map for a shader, my test is a checker mixed with a cloud map, i then want to use this as the bump info for a different shader? Any ideas? thanx
Don't worry guys, just found out 1 way of doing it. Just connected the out alpha of both the cloud & the checker into a blend colour utility, then connected the blend into the bump of the shader, works nicely
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