Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 09-11-2003 , 10:35 PM
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Help with connection limbs

Heya,
My character's body is built using cps. the left side of her body has the proxy base around it. My hand that you see in the picture is made out of sub-D's. Could someone suggest a way to attach my Sub-D hand to my polygonal body?

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# 2 13-11-2003 , 06:16 AM
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Convert the SubD hand to Polys.


Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu
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