Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 13-11-2003 , 05:49 PM
Grayth's Avatar
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Modeling help cockpit in spacecraft

Hi everyone and thanks for all the help you've given me in the past I'm slowly making progress.

Ok here's where I need help as you can see from the following screen pics I'm building this spacecraft type model.

COPY and PASTE url's


https://pick3ology.freewebpage.org/images/scifi/viper1.jpg

My problem areas that I'm thinking about revolve around the cockpit area. They are threefold.

1. Window Creation- is the best method here to create windows on my cockpit using a curve on surface, trim it out then make the curve planar inset it a bit and the fillet the two surfaces together? Will I also have to detach at the windows isoparm in order to shade it seperately from the metallic outer cockpit frame?


2. Cockpit Hinging- At the yellow selected isoparm I want to create a recess that goes around the whole cockpit. I want to use this area as a hinge point for the front winndow section so that the cockpit can open and close. Is it best to insert a few isoparms detach the surface then scale it in a bit then loft it back on, re detach the cockpit part so that I can position the pivot point, or is there a better way?

3. Cabin Creation- My cockpit surface extends into the fuselage. I know I have to trim this out and create a fillet of somekind between the cockpit and the fuselage but I'm clueless as to how to figure out the best way to create a cabin area inside the fuselage again keeping in mind that I want my cockpit animateable that is to open and close. Figuring this out will help me in creating compartments for landing gear etc...

https://pick3ology.freewebpage.org/images//scifi/cockpit1.jpg

Again any help, insight etc would be great. Thanks
Grayth


Last edited by Grayth; 13-11-2003 at 11:28 PM.
# 2 13-11-2003 , 06:05 PM
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Getting rexes here.


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# 3 13-11-2003 , 11:23 PM
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post is fixed.....next time let us know that the links aren't clickable.

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