Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 30-11-2003 , 11:20 PM
Goni's Avatar
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Join Date: Sep 2003
Location: Miami,Florida
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HELP!!!!

Ok, i applied a simple texture from hypershade to the circled cabinets, but i get some transparent crap geometry as shown in the pic, and when rendered the texure looks like huge blurry pixels. but if i create a material, change the color and apply it to the cabinets, it works fine (ex. the brown cabinets to the left), but if i attach nodes to the material in hypershade then apply, it gives me that weird result in the pic. what is going in on??

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# 2 30-11-2003 , 11:27 PM
dannyngan's Avatar
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Assuming those doors are made of polygons, you might need to apply some UV mapping to them. A simple planar projection will do (Edit Polygons > Texture > Planar Projection).


Danny Ngan
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# 3 01-12-2003 , 05:15 PM
Goni's Avatar
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Join Date: Sep 2003
Location: Miami,Florida
Posts: 64
ok, i'll do that
thanx

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