Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 01-12-2003 , 06:23 PM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871

a scene...

just did it just to "do something" to ease my fustration with these oline tuts....

Attached Thumbnails
# 2 01-12-2003 , 06:34 PM
Pony's Avatar
Subscriber
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
I like that.. its difrnet..

# 3 01-12-2003 , 08:33 PM
Kevin
Guest
Posts: n/a
the window sill has no thickness and the edge looks jaged

# 4 08-12-2003 , 09:11 PM
dave_baer's Avatar
Moderator
Join Date: Sep 2002
Location: Plantation, Florida
Posts: 1,568
Lighting: No light coming in from the window but there appears to be a light source inside the room casting light in the lower left. what is casting that light? If we can't see it then it makes it feel a bit off.

Also, might want to throw an image outside that window. Just put a photo on a plane and place it behind the open window. Will make loads of difference.


Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu
# 5 09-12-2003 , 07:04 AM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871

Originally posted by dave_baer


Also, might want to throw an image outside that window. Just put a photo on a plane and place it behind the open window. Will make loads of difference.

hum, the image idea is what i wanted to do originally... but i grew tired of messing with MR final gather... maybe i'll spend some more time to finish it and make it a bit better. (when i have time that is user added image )

# 6 16-12-2003 , 08:59 AM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
small update....:o

Attached Thumbnails
# 7 16-12-2003 , 11:20 AM
Pony's Avatar
Subscriber
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
if your going for deapth of field, its not right.. first render was much better. This looks like a composit..

# 8 16-12-2003 , 07:50 PM
dave_baer's Avatar
Moderator
Join Date: Sep 2002
Location: Plantation, Florida
Posts: 1,568
Yeah, that DOF is not right. kill it. Also, the image in the window now has no depth to it. Looks like an image in the window. Pull it back from the window so you have to look out onto it. :p

user added image


Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu
# 9 16-12-2003 , 10:25 PM
Pony's Avatar
Subscriber
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
A thought that might help on the problems with your edges.. around the window.. is that like just one poly plain ther.. or is it modeled like its really a wall.. with thickness.. as I remember reading MR's FG and GI work better with fully enclosed shaps.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads