Grainy shadows / reflections
Hi all
Here is what i have done so far:
- A white cube with a lot of raytracing on it.
- 4 directional lights. All with 0.3 in intensity and no shadows. [ No depth map and no raytraced ]
- A simpel guy with an animated skeleton.
The Challenge: The shadows that appears in the corners of my cube is grainy - very grainy. And i can't seeme to get rid of the grainy stuff. In my render globals i have set my 'Shading' to 4, and my 'Anti-Aliasing Quality' to "highest."
I simply do not understand what is going on with my Maya these days :-(
Can anyone help me - please???