Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 16-12-2003 , 08:01 PM
imeepmeep's Avatar
Registered User
Join Date: Jul 2003
Posts: 25

Graph Editor, tangent question

I can't for the life of me remember how to lengthen the tangent lines on a curve in the graph editor. say i have a nice curve, like a ball bouncing with key frames i set every 10, you get basically a nice sine wave of some sort.

I want to make the peaks more round, I recall pulling the tangent controls away from the curve to make it more round.

but i can't do that right now, wondering what i have to do to be able to do this

anybody know? really could use this as soon as possible since i'm stuck user added image

thanks
-- jerome

# 2 16-12-2003 , 10:22 PM
Pony's Avatar
Subscriber
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
when you select each of your points, dosn't the tangent handels display ??

# 3 17-12-2003 , 04:23 AM
cujo's Avatar
Registered User
Join Date: Jul 2003
Posts: 51
select the curve-- and free tangent weights.

can also break tangents
Joe


rasterfarian
# 4 17-12-2003 , 08:53 AM
imeepmeep's Avatar
Registered User
Join Date: Jul 2003
Posts: 25
thanks, got it, gotta make them weighted first, then i can free the weights user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads