Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 03-09-2002 , 05:20 PM
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Nemo's sub - ME3D

Hey glad to be her fellas,
I know its late so I'd better hurry.
Quick question to make sure I understand the direction of this. No textures are needed so we are to focus on a detailed design and model. Correct?
Thanks
I'll get an initial shell up asap.
Later

# 2 03-09-2002 , 05:44 PM
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Welcome to the board and ...yup, no textures, though you can be creative with lighting user added image I think the emphasis this time is more on the form and design rather than the finished look. We're getting a good amount of entries so far user added image

Darkon


Red bellows of flame have blackened my stones
Convulsing my frame and cracking my bones
Hell's dragons of steel who roar in their chains
Crawl into my caves to suck out my veins.....

-The Mountain P.F.M.
# 3 03-09-2002 , 08:26 PM
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hey man.. it's not too late.. why does everybody believe that??!?
the challenge gonna be held all of September!! user added image :p


hope to be seein' something from ya soon.. :p

# 4 04-09-2002 , 06:58 AM
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had a moment to begin

more to come, I'll scan the initial concept when I have another moment.

# 5 04-09-2002 , 12:18 PM
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it comin' nicely...
keep updatin' it now.. :p

# 6 06-09-2002 , 08:52 PM
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C&C

Cool man...keep up the work m8

# 7 20-09-2002 , 05:32 AM
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back on it

got some extra animations dropped on me but had time earlier to get rolling again on the sub.
Sorry but Ill load more in the morning.

# 8 23-09-2002 , 09:51 PM
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gills? in metal?

cant see it all from here but im loading a bit here and there.
Gills, a tail , stingray type mouth in front which will serve as docking and water inlet for filtration and such.

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