Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I already made the other elements in the Scene, but first i will show another Render, this time without materials, and with the holes for the cameras in the Robot Body
I think it looks pretty good over here. I like the stone wall you got there. As far as the robot goes, im not liking the holes in him. Other than that, I like.
The robot can be controled by a CPU or remote control, so he doesn´t need a head or anything like it, but it need those holes, because there are cameras inside it that are usesd to give visual data to him. ( This is what I imagined when i modeled it, so i don't thing i'm going to give up these holes. Maybe if I make an Head for it, but i didn´t wanted this already-used-to-many-times design, so I tried to make something diferent, but thanks for the comment !
Mecha fan i am... i noticed you dont have a stomach or waist area for it to bend or pivot from. That will be awfully difficult for it to do basic movements.
What texture did you use btw? Ive been looking for some good mecha textures, hard to find them.
IDe say keep the holes, but add like a lens over it or extend them so the camara projects from the hole. Giving the hole more obvious purpose.
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I know it doesn´t have a pivot point, but it can rotate around it legs , because the legs and the arms can rotate in any degree ( maybe I do an animation with it, so I thinked in this unique way to move, but if it don´t go soo good i can change this later).
I pretend to change it a little today, but i don´t know if I will have the time. Will try to add lens to the cameras.
And about the textures, it is only a layered material that uses a basic color and a Default Sky Texture Map to make those variations with a second color, and also a bump map.
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