Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 07-01-2004 , 11:53 PM
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curves

sry nubprob but how can i do curve square 2 one object, so that i can't single select all 4 curves ??? also that i just can select the square. n maybe someone can tell me i good TUTORIAL that explain how 2 use the xtrude n birail+3 options optimal.

thx !!! user added image first forum entry \o/ greetz 2 all

# 2 08-01-2004 , 04:13 AM
Darkware's Avatar
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connect the four curves that make up a nurbs square? impossible dude. It simply can't be done because nurbs geometry is always made up of four sides. sorry. You CAN however, choose Window>Outliner and locate your square there. If you select it, you will see that all four sides are highlighted. This is because they are grouped together. Will that suffice?

# 3 08-01-2004 , 04:18 AM
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If you want a simple way to select the whole square, select 1 side then press the up arrow key to select all sides.

# 4 08-01-2004 , 06:47 PM
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mh but i got a rigged model here, where square curves are used for controller, and if i select them the prog. always select the whole square n not just on curve/side of the square ?!?!?!?

its the ikjoev3 model somebody of u should know this model n if not https://www.rigging101.com/

# 5 08-01-2004 , 06:51 PM
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You can connect square curves together. Make sure you use the "connect" attach option instead of "blend" to maintain the shape.

# 6 08-01-2004 , 09:42 PM
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yeah isi thx !

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