alternatives to blendshape, and moveing facial animation from lo to hires model
Does anyone have any alternatives to blendshape facial animation?
Maybe splines for muscles (bones) that move the geometry?
Bones that move the facial muscles?
Boxes/Nulls/Locators that move the skin?
Any ideas?
I'm also interested in a facial rig that can move animation from a lores model to the full, hires final model... Anyone?