Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hello,
I'm trying to create the blend shapes for my character..
I've tried to do one eye then duplicate that face with a x scale value of -1 do have to have the exact opposite for the other eye, except that doesn;t work..
What is the proper way to do it? to make sure the eyes have identical modifications.
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