Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 12-01-2004 , 12:33 AM
Elemenopee's Avatar
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ww2 fighter plane

Over the past summer i got to take the Intro class offered over at GNOMON. Anyways we had to model, texture ( i use the term texture loosely heh...more like have a nice shader for it user added image), and light it for the final.

Anyways i'm putting a portfolio together atm to be sent along with my college applications. The texture i used is really just a ramp shader lol! faked to look like camo...so i decided to do a nice GI+FG render without the crazy camo. Turned out pretty good so i wanted to get some C&C on it.

Here's the shot i turned in for my final

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# 2 12-01-2004 , 12:35 AM
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here is the new GI+FG render

c&c more than welcomed..it really is my first complete model that i've done from scratch and am pretty pleased with how it turned out

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# 3 12-01-2004 , 01:52 AM
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looks great. good use of the GI and FG. It would be nice to see the the cone for the props looking like a separat peace. Back on the top edge of the tail. Kind of close to whare it starts out of the body.. what is that. is it a problem or is it that way on the real plain ?

# 4 12-01-2004 , 08:21 AM
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it's a problem. Towards completion the body surface wasn't cooperating so i had to detach the entire thing into smaller sections and rebuild the surface. The part that connects the fuselague(sp?) to the tail had an error during rebuilding i think...which caused it to change shape and not flow evenly between the the fuselague and tail


The only constant is change...
# 5 12-01-2004 , 08:23 AM
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o and thanks for the kind words pony user added image

btw the nose cone is a seperate object not connected to the main body...it just modelled it for a nice clean fit...maybe i was too clean heh user added image


The only constant is change...
# 6 14-01-2004 , 08:41 AM
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I like it. The first image looks great, for some reason i think this would look good with a toonshader on it. Not sure why... but.. semes like it would work really well. Maybe you should give it a shot and test a render.


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# 7 23-01-2004 , 11:56 PM
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I like the model but you should made a custom texture for it. maybe some rust and rivets, also the prop cone seems a bit too long.

Toon shader? --> Great idea!

# 8 27-01-2004 , 07:59 PM
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Nice work1



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# 9 28-01-2004 , 04:16 AM
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plane

Looks pretty good, I like the cockpit, but i thought it could look better if the cockpit was further up the body of the plane in the first third or something. Keep modelling!

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