This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
to get a more accurate result, after i do birail or square operation, i insert a cople more Isos on the surface, then i select the Isos, then duplicate them as curves, then do a loft operation.
it always gives me gr8 results.
but from what i can see , your surface looks fine.
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