This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Anyone know if there are some good tweaks for curve snap to make it work better? I mean it has the possibility of being super useful...but 9 times outa 10 just doesn't work.
or is there some sort of mel script out there that works better than the default?
It probably works fine. It's just not obvious as to how you use it.
Select the object/component that you want to snap. Hold the C key for "curve snap" (or toggle it on at the top of the UI). Then MIDDLE click and drag on the curve.
the tool seems to work just fine when it is dealing with actual objects...however the problems I have with it occur when i am trying to snap cvs to a curve
Anyway here's what I do.
Turn on curve snap.
Select the cv you want to snap.
Drag it near to the curve you want to snap to.
Then.. see the little box at your cursor? Make sure it contains the cv and the curve and left click. It should snap.
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