I have created a birailed surface, and now want to "fill in" the area "inside" one of the rail curves. I created another curve, so there was a closed sqaure of sorts that i wanted to "fill". I then created a "planar" surface (options: Degree - cubic, curve range - complete, output - nurbs)
It looked fine, but unfortunately i have just noticed there is a massive hole in one of the corners. The curve follows the corner smoothly, but the surface just takes a diagonal across the corner
If i rebuild nurbs with really high U & V values, the problem shrinks but does not disappear, but obviously it also slows maya down, which i dont want.
Is there any way around this?

Thanks