Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 21-01-2004 , 12:53 PM
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Gel shader ??

Hi All,

Does anyone know how i would create a gel shader ?? By gel shader i mean like the famous Apple gel look ... hard high gloss plastic ... very reflective...id also like it a little transparent ...

Any tutorials, or pointers ?? user added image

Cheers for your help

Paul

# 2 21-01-2004 , 03:12 PM
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try a transparent PHONG witha blue color. Turn up the eccentricity and put the reflectivity around half or higher. Might need to make ramp for the shader color though in order to get it to darken as it curves around.


Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu
# 3 24-01-2004 , 04:59 PM
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i found a good way to fake it by using the x-ray shader available at highend3d.com, changing the color ramp to whatever color you like, then change the transparency ramp. Works very effectivly giving all ranges of the hard plastic look and clear platic look.


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