Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 24-01-2004 , 08:43 PM
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Join Date: Jan 2004
Posts: 8

netscale network render

Email i sent netscale today if anyone here can help or offer suggestions on how I can set up my 3 comps to work together
to render images then id love to hear it.

This is my 4th whole weekend that I have spent trying to get this
to work so its not like i havent tried believe me .
Anyway back to the letter

Hi netscale people
Long story short.

Having trouble using netscale
Win xp maya 5 (student licence) full version
?
I want to be able to have my 3 cpu's render an image (single frame) for me in record breaking
times hehe, by splitting the image - for example a 320/240 image in between 3 computers to
let each computer work on a separe part of the image and then recalculate it to display on the
computer I do my work from.
?
1) Do you call this process Real-time Image-Scatter Display?

If this is possible then I will be purchasing 3 cpu netscale licences if I can get this to work of course.

The link below is to a divx 2mb screencapture which is me adding a cpu and then trying to do an
image scatter render. (if it would help I could do a more detailed screen cap of the full proccess)
I am getting a sorry we have encountered a problem and have to close error message.

click here

Net conne.exe is running.
I have spent 6 hours today trying to figure this out by myself and am at a wits end, hopefully you
can shed some light.
I cant get this to work at all not with image scatter nor with just rendering out one frame on one pc
nor rendering an animation.

Regards

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