Beer glass scene creation
A tutorial for SimplyMaya by David James
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Beer glass scene creation
A tutorial for SimplyMaya by David James
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1:
Creating the basic glass and handle shapes
2:
Combining the handle and glass together as one object
3:
Image based lighting and basic glass material setup
4:
Fast techniques for UV mapping
5:
Creating the liquid object and material
6:
Using the sculpting tools in Maya to create the beer head
7:
Creating and joining together multiple files for the base diffuse texture
8:
Creating the beer mat
9:
Creating bump and spec maps
10:
Displacement in Arnold the basics
11:
Using nParticles to create bubbles
12:
UV mapping the beer head and baking file textures for use in Photoshop
13:
Creating custom brushes in Photoshop and painting the displacement for the beer head
14:
Creating the beer head layered materials
15:
Creating and combining multiple displacement maps
16:
Layered materials for opacity mapping and frosted glass
17:
Creating additional lighting and Depth of field
18:
Arnold's AOV system and non standard AOV's, using multilayer EXR's in Photoshop
19:
Render Layers to create masks from both objects and textures
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