Complex UV Layout in Maya
A tutorial for SimplyMaya by David James
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Complex UV Layout in Maya
A tutorial for SimplyMaya by David James
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1:
Basic UV principles
2:
UV basics cut and flatten the chest of the character
3:
Finalizing the chest UV
4:
Basic UV packing and organisation
5:
Organising multiple UV tiles by material
6:
Retopology to get a better non stretched UV
7:
Finishing the retopology and UVing the legs
8:
Finishing the legs and UV organisation
9:
Overview of Headus UV layout and how it fits into a UV workflow
10:
Techniques used in Headus UV layout and swapping information between Maya and Headus
11:
Copying UV's in both Maya and Headus
12:
UV layout of the arms in Maya
13:
Fixing a mesh to obtain a better UV
14:
Final UV cleanup and mirroring
15:
Organising UV's into tiles.
16:
Cutting UV's for a better layout
17:
Optimizing the layout for easy painting
18:
Finalizing the layout and testing the model in Substance Painter and Mari
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