Integrating 3D models with photography
A tutorial for SimplyMaya by David James
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Integrating 3D models with photography
A tutorial for SimplyMaya by David James
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1:
Creating a fast character posing rig with HumanIK
2:
Exporting our substance textures, and designing a shader for Arnold
3:
Continuing our Arnold shader, adding displacement, and starting the lighting
4:
Finalizing our shader. Test rendering with Arnold
5:
Creating a 3D scene to match our photographic environment
6:
Matching our 2D and 3D elements
7:
Using HumanIK to pose our character, final render settings
8:
Final render with AOVs, colour grade in Nuke
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