Introduction to Maya - Modeling Fundamentals Vol 2
A tutorial for SimplyMaya by David James
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Introduction to Maya - Modeling Fundamentals Vol 2
A tutorial for SimplyMaya by David James
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1:
Creating the basic shape with an eye on edge flow and topology
2:
Cutting holes in solid objects
3:
Continuing with our base shape
4:
Tackling complex smoothing issues
5:
Creating the sides of our axle as separate objects
6:
Setting up edges to merge objects together
7:
Adding geometry to multiple surfaces, merging and controlling the edge location to maintain the topology we need
8:
Repurposing edges for smoothing and continuing with our complex object merge
9:
Finalizing and adding the extra smoothing control edges
10:
Cutting the final holes and finishing the piece
11:
Creating the wheels for the car
12:
Putting it all together and building the car
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