Introduction to Maya - Rendering in Arnold
A tutorial for SimplyMaya by David James
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Introduction to Maya - Rendering in Arnold
A tutorial for SimplyMaya by David James
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1:
The basic elements needed for creating a render
2:
Directional lights, color temperature, shadows and basic light attributes
3:
Point lights, spotlights with barn doors and gobo's, area lights
4:
Arnold specific lights, mesh lights, photometric lights, sky dome lights and HDRI lighting
5:
Setting up the camera and the base lights for our scene
6:
Arnold materials and color management
7:
Transparent materials and ray depth
8:
Better lighting and using light based reflection cards
9:
Render quality vs time and setting up basic AOV's (Render Passes)
10:
Putting everything together in Photoshop and adding depth of field effects
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