Maya 2020 fundamentals - modelling the real world
A tutorial for SimplyMaya by David James
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Maya 2020 fundamentals - modelling the real world
A tutorial for SimplyMaya by David James
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1:
Maya basics and customisation for a more efficient working environment.
2:
Camera matching for a better sense of scale and easier modelling.
3:
Creating a series of rooms from our camera matched image.
4:
When to use Bevel vs smooth polygon workflows in your modelling.
5:
Curves / NURBS workflow into polygons. Examples of bevelled and smoothed geometry.
6:
Cutting holes in solid objects and working with one-quarter of the model.
7:
The problems with curved objects, smooth geometry and how to cut for good edge flow and topology.
8:
Joining complex shapes and dealing with both smooth and non-smooth geometry in the same object.
9:
Extrusion order, modelling reusable props, square and circular holes in the same object.
10:
Scale scale scale, using the grid to your advantage, and hole cutting.
11:
The problems with the bevel tool and keeping a clean topology.
12:
Complex curved objects.
13:
Maya corrupting files with history (One way to save yourself from disaster).
14:
Non-symmetrical objects and how to deal with them.
15:
Dynamic cables for easy cable management.
16:
Reuseable library cleanup, and final fixes.
17:
UV Layout the basics
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