Creating characters in Maya and ZBrush Vol2

By: Jason Edwards | Software: Maya 2017 - 16 | Runtime: 14 hours and 42 minutes
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Tutorial Information
  • Price: 44.95
  • Format: 1080p HD
  • Video Credits: 30
Parts Credits Length Size
Download Lesson Pack 1 4 137 Min 1100Mb
Download Lesson Pack 2 4 92 Min 461Mb
Download Lesson Pack 3 4 112 Min 546Mb
Download Lesson Pack 4 4 122 Min 567Mb
Download Lesson Pack 5 4 137 Min 618Mb
Download Lesson Pack 6 4 92 Min 513Mb
Download Lesson Pack 7 4 130 Min 405Mb
Download Lesson Pack 8 2 60 Min 460Mb
Home / Video Courses / Creating characters in Maya and ZBrush Vol2

About This Course

Creating characters in Maya and ZBrush Vol2

Learn production techniques from Jay Edwards, Lead Modeler at Framestore. Starting off in Maya, we build a low-res base mesh for the body. The base mesh is then brought to ZBrush for high detail sculpting to generate displacement maps. The UV maps are created in Maya, before going back to ZBrush using poly paint for texture maps. Two parts are dedicated to creating a cape in Marvelous Designer, which is then retopologized in Maya. By the end of this project, you'll have a good understanding of the character modeling workflow for film in Maya and ZBrush.

This tutorial combined with the first volume in the seies offers a look at a typical workflow in a film studio, where you might be given high-res biometric scan data but still need to build other parts of the model from scratch.

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Lesson breakdown

Below you can find a breakdown for each individual lesson in this course

  • Lesson Pack 01 0. Intro Video
  • Lesson Pack 01 1. Setting up image planes and blocking out the body in Maya
  • Lesson Pack 01 2. Modeling the gloves in Maya
  • Lesson Pack 01 3. Continuing on the gloves and starting the boots
  • Lesson Pack 01 4. Adding detail to the body in Maya
  • Lesson Pack 02 5. Exporting the model to ZBrush
  • Lesson Pack 02 6. Sculpting the body in ZBrush
  • Lesson Pack 02 7. Creating UV's for the body in Maya
  • Lesson Pack 02 8. Sculpting the back in ZBrush
  • Lesson Pack 03 9. Sculpting the upper arms in ZBrush
  • Lesson Pack 03 10. Sculpting the legs in ZBrush
  • Lesson Pack 03 11. Modeling the utility belt and pouches in Maya
  • Lesson Pack 03 12. Making the belt buckle in Maya
  • Lesson Pack 04 13. Creating UV's for the belt and buckle in Maya
  • Lesson Pack 04 14. Adding detail and creating UV's for the gloves in Maya
  • Lesson Pack 04 15. Adding detail to the body and belt in ZBrush
  • Lesson Pack 04 16. Adding detail to the gloves in ZBrush
  • Lesson Pack 05 17. Detailing the gloves in ZBrush continues
  • Lesson Pack 05 18. Finishing off the gloves and detailing the boots begins
  • Lesson Pack 05 19. Sculpting the boots in ZBrush I
  • Lesson Pack 05 20. Sculpting the boots in ZBrush II
  • Lesson Pack 06 21. Creating UV's for the boots in Maya
  • Lesson Pack 06 22. Bringing all the component parts together in Maya
  • Lesson Pack 06 23. Getting the mesh from Maya into Marvelous Designer
  • Lesson Pack 07 24. Creating the cape in Marvelous Designer
  • Lesson Pack 07 25. Retopologizing the cape with the quad draw tool in Maya
  • Lesson Pack 07 26. Poly paint and surface detailing of the body in ZBrush
  • Lesson Pack 08 27. Poly paint and surface detailing of the gloves and boots in ZBrush
  • Lesson Pack 08 28. Detailing the cape and the belt in ZBrush
  • Lesson Pack 08 29. Exporting the mesh and the texture and displacement maps from ZBrush

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