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1001 Jedi Nights
Compositing paint effects
Posted By
1001 Jedi Nights
On 03-04-2004 | Views: 5,688 Replies: 3
Forum:
Maya Basics & Newbie Lounge
Thanks for your reply.
I went into the camera attribute editor, and it does say it's renderable. (camera1) I also fiddled around with some settings in there, to no avail.
When it renders, it...
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Compositing paint effects
Posted By
1001 Jedi Nights
On 02-04-2004 | Views: 5,688 Replies: 3
Forum:
Maya Basics & Newbie Lounge
Hey guys! In the past I've had good luck with getting help around here so I'll throw another one at you. :)
I have a scene that uses a rather large scale. I generally try to keep my scale small...
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space
Posted By
1001 Jedi Nights
On 12-11-2003 | Views: 2,999 Replies: 13
Forum:
Work In Progress
uh, someone's been busy?
This looks really good, what's your animation about?
Still needs work, yes, but looks good nonetheless. If you want some crit I would say the buildings somehow look as...
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the new dragon
Posted By
1001 Jedi Nights
On 09-11-2003 | Views: 19,841 Replies: 111
Forum:
Work In Progress
I think it has too much light, that is the only advice I would give.
Sorry about that last post, it was midnight last night when I posted it. I shouldn't be online at that time of night... (I'm...
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the new dragon
Posted By
1001 Jedi Nights
On 09-11-2003 | Views: 19,841 Replies: 111
Forum:
Work In Progress
Rock formations? I thought that was an early version of what will become a waterfall. (based on texturing)
And you're using bryce for the environment... is this screenshot edited in photoshop or...
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the new dragon
Posted By
1001 Jedi Nights
On 05-11-2003 | Views: 19,841 Replies: 111
Forum:
Work In Progress
MUCH better!
Now take a quick look at those horns. Green horns? hmm...
Anyway, good luck with the landscape. I can see you are improving at a nice rate, this is good! :)
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the new dragon
Posted By
1001 Jedi Nights
On 29-10-2003 | Views: 19,841 Replies: 111
Forum:
Work In Progress
Okay, that does look better.
1. It looks like you have a bump map on there (or it could be part of the texture itself) but the bumps are evenly distributed. Too "tiled"
2. he still sort of...
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the new dragon
Posted By
1001 Jedi Nights
On 27-10-2003 | Views: 19,841 Replies: 111
Forum:
Work In Progress
Don't misunderstand me, that is some excellant texturing work there... for a snake or lizard.
It's not because it's green. In fact, I actually like the green color you have going on there, it's...
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Morph from one character to another...
Posted By
1001 Jedi Nights
On 26-10-2003 | Views: 7,116 Replies: 6
Forum:
Maya Basics & Newbie Lounge
Wholly crap... I didn't even think to look for a script like that.
I found one. It works like a charm.
I just need to make the transitional model a much lower resolution for the script to do...
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Morph from one character to another...
Posted By
1001 Jedi Nights
On 26-10-2003 | Views: 7,116 Replies: 6
Forum:
Maya Basics & Newbie Lounge
That's the method I use to simulate speech. I've tried using a blend shape to morph a sphere into a cube, but to no avail. If it can't do that then it certainly can't do what I'm talking about.
I...
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