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Posted By se7enhedd On 16-06-2024 | Views: 5,231 Replies: 3
I don't know if this is still a problem for anyone, but years later, I've found a solution - go to the Channel Box/Layer Editor and enter '10' (or other manageable value) in the intensity there. When...
Posted By se7enhedd On 30-04-2023 | Views: 7,338 Replies: 2
Found a solution - select the mesh in object mode - hide then show the object - reappears in its entirety
Posted By se7enhedd On 30-04-2023 | Views: 7,338 Replies: 2
hi,

I have a scene with multiple objects and have fiddly work to do on some of them. Isolating specific meshes and then hiding faces on that mesh work well enough when I need to get to hard-to-see...
Posted By se7enhedd On 30-04-2023 | Views: 3,969 Replies: 1
The extra lines around the door will pinch the geometry together, giving the result you see. depending on what you want, there's serval things you can do -

1; Select the door frame polygons and...
Posted By se7enhedd On 09-07-2022 | Views: 5,678 Replies: 0
Hi,

I've recently got a new Mac (newer MacPro), so I can finally upgrade beyond Maya 2018.

I've brought a 2k .png texture from Mudbox - it views fine in Maya 2018, but in 2020 I'm getting the...
Posted By se7enhedd On 13-02-2022 | Views: 7,286 Replies: 0
Hi,

What would be the best way of linking two cameras together so that one mirrors the movements of the other?

So far, I've tried connecting the translate and rotate values from cam1 (the...
Posted By se7enhedd On 11-06-2021 | Views: 4,664 Replies: 0
Forum: Maya Modeling
Hi,

I've recently been trying out Marvelous Designer and have pleasing results taking the garment from there to Substance Painter for texturing.

The UVs are good, coming from the MD pattern....
Posted By se7enhedd On 06-01-2021 | Views: 8,787 Replies: 0
Hi,

I have this model UV'd and with texture/spec maps from Substance Painter. I'm pretty happy with how close I've got the maps to look in Maya using just a Blinn and a few lights.
I need a...
Posted By se7enhedd On 01-06-2017 | Views: 6,403 Replies: 0
I attempting to incorporate some simple nCloth into a large-ish scene. I'm new to it but know about the disparity in working units (nCloth always works in 1 unit=1 meter) and that the space scale...
Posted By se7enhedd On 16-04-2017 | Views: 11,740 Replies: 5
ha! yes everything's very different there, all for the better though I think. And I find the multi-colour checker gives a good indication of the seams.
All over 2017 update 3 is worth the plunge :D
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