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Posts Made By:
zeto88
Kettle
Posted By
zeto88
On 07-12-2011 | Views: 3,268 Replies: 3
Forum:
Maya Modeling
hey Dave, thanks for reply.
here's some wires:
http://i41.tinypic.com/2najh5e.jpg
I know it's probably totally wrong approach to make it and I will have to start over but anyways, you can...
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Heineken
Posted By
zeto88
On 07-12-2011 | Views: 16,469 Replies: 20
Forum:
Finished Work
great stuff
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Cristal_Bottle
Posted By
zeto88
On 07-12-2011 | Views: 8,002 Replies: 7
Forum:
Finished Work
love it. very realistic. what did you render it with? mr?
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Kettle
Posted By
zeto88
On 07-12-2011 | Views: 3,268 Replies: 3
Forum:
Maya Modeling
Hello everyone,
I haven't posted anything in here for a long time now. Had a little brake from Maya.
Anyways, I'd like to model this kettle:
...
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M41-A Pulse Rifle
Posted By
zeto88
On 01-09-2011 | Views: 5,292 Replies: 10
Forum:
Work In Progress
I didn't save low poly model Dave, sorry. Yea, the grip is a bit more curved than original one but It was like that on the concept art I've been working with. Haven't noticed that to be honest :P
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M41-A Pulse Rifle
Posted By
zeto88
On 31-08-2011 | Views: 5,292 Replies: 10
Forum:
Work In Progress
Thanks Ben. I think you're right about it being too narrow. No way I'm not going to fix that now :P
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M41-A Pulse Rifle
Posted By
zeto88
On 31-08-2011 | Views: 5,292 Replies: 10
Forum:
Work In Progress
thanks guys.
and lol Bullet, thanks for reminding me how it sounds :D sounds pretty awesome, yea :P
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M41-A Pulse Rifle
Posted By
zeto88
On 30-08-2011 | Views: 5,292 Replies: 10
Forum:
Work In Progress
thanks Dave.
EDIT: Added some wires
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M41-A Pulse Rifle
Posted By
zeto88
On 30-08-2011 | Views: 5,292 Replies: 10
Forum:
Work In Progress
Hello there.
So, I've made this Pulse Rifle lately.
I know that it is far from perfect. It has some minor bugs here and there and topology is a mess in some places.
Low Poly was around 15k...
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Help needed - Game art
Posted By
zeto88
On 06-08-2011 | Views: 5,195 Replies: 10
Forum:
Maya Modeling
sorry guys, kinda forgot about this topic.
i ended up with a model with around 1200 tris.
It looks crap, I know that. Later on we'll probably remodel a lot of objects anyway.
I just do what I'm...
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