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Posts Made By:
Calvin
Using nCloth with nParticles
Posted By
Calvin
On 06-07-2021 | Views: 8,140 Replies: 1
Forum:
Dynamics & Special Effects
Hello :)
Is there a particular reason you want to use nParticles? I imagine just using nCloth to have the leaves fall would be a less complicated way to go about this. You could set up a few...
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Bifrost Lava texturing?
Posted By
Calvin
On 30-07-2018 | Views: 13,935 Replies: 0
Forum:
Lighting & Rendering
Hello, does anyone know how to texture a Bifrost Mesh to look like Lava? Sim isn't an issue, its more of the look. I'm going for something like this
https://vimeo.com/198852078
or
...
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Expression on Bend Deformer Problem
Posted By
Calvin
On 22-08-2016 | Views: 6,252 Replies: 0
Forum:
Programming
Hello all,
I recently used a bend deformer on a bunch of feathers on a bird model to simulate flying through the air without having to actually use dynamics.
On the bend deformer curve...
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Maya hair Optimization with VRay
Posted By
Calvin
On 20-06-2016 | Views: 4,853 Replies: 0
Forum:
Lighting & Rendering
Hello,
I'm having a problem with Maya hair in VRay. I have a character that, solo, will render in about 20 minutes, but with a beard, mustache, eyebrows and a bit of his back hair showing...
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Real Flow Melt Shader for Maya -- Mixing colors problem
Posted By
Calvin
On 19-03-2015 | Views: 7,098 Replies: 1
Forum:
Lighting & Rendering
Hello :)
Does anyone here know how to use the Mental Ray melt shader for Real Flow in Maya? It's what's used get the mixing liquids effect. I'm supposed to get two different colored liquids to...
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Missing shadows on a particular frame
Posted By
Calvin
On 05-11-2014 | Views: 3,543 Replies: 1
Forum:
Lighting & Rendering
Hello,
Having a problem maybe some of might be able to help with if you've run into it before. We have a scene lit by the MR Sun and Sky system, and it only casts shadows up to a certain frame. ...
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Picking up/ Dropping with Dynamic Parenting and Physics
Posted By
Calvin
On 27-05-2014 | Views: 3,897 Replies: 1
Forum:
Dynamics & Special Effects
I think if you're using bullet you can animate the doll going up as a kinetic rigid body, then on the frame the claw lets go, animate it to become a dynamic rigid body, and gravity should kick in. ...
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Bullet Mesh collision problem
Posted By
Calvin
On 27-05-2014 | Views: 4,261 Replies: 0
Forum:
Dynamics & Special Effects
Hello,
I have an object that I want to shatter when it falls and hits the ground and I was trying to use Maya's bullet dynamics to do it. If I make every piece a rigid body with the collision...
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Fur Matte Opacity question
Posted By
Calvin
On 10-10-2013 | Views: 2,932 Replies: 1
Forum:
Lighting & Rendering
Hello all,
I have a shot where I have furry characters in fog. FOr the fog I just have a static Maya fluid. Now the characters are at different distances from the camera so some are in more fog...
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Help with Maya Fur please
Posted By
Calvin
On 02-07-2013 | Views: 4,781 Replies: 10
Forum:
Lighting & Rendering
Hello again all,
I'm still working on a a project with fur, and I've run into a brand new problem. When I work on a character with fur, I can get it the way it should be but when the file gets...
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