yes, you have a point
I just wanted to explain what´s going on behind the scene. since i create animation ready models for realtime all day long, I ran in all those problems myself he mentioned before. I think if someone understands the basics and rules it is not so complicated anymore. now after you corrected me you did make this issue about flipping and normals even clearer I in my opinion.
have a good time!
everything starts and ends in the right place at the right time.