Falott it's freezing transformations on negative scaled geo that causes problems since it sets the opposite attribute and thats what causes the normals to flip.If you combine the Geo you don't need to freeze the transforms or reverse the normals but if you plan to just mirror over and leave it and want to freeze it just reversing the normals is not enough.Along with reversing the normals you have to select the geo and in the attribute editor under Render Stats uncheck Double sided then turn off the opposite attribute then recheck Double sided or you will run into problems with texturing and scaling ect later.
2 x Modeling Challenge Winner
Last edited by jsprogg; 28-10-2007 at 09:11 PM.