Looks to me like the process of painting the bones onto the models surface are not correctly done, causing deformations. Export to video it would give us a better idea of what is going on. publicFunction (Chris) - Sent from my iPhone using Tapatalk There's not really anything to show in a video. One moment it's correct, the moment I tap the keyframe it changes to the messed up one. Before attempting to use the keyframe bar, all joints can be manipulated normally.