Well I was playing around and figured a way in Maya to create the logo.
First, I made an animation in a program like Flash. I exported that to a movie or image sequence.
Next, in Maya I created long, flat, thin poly cubes and mapped the movie to it. I set the keys for the images. I used a lambert shader with the movie as color, luminous, and transparency.
Then, I duplicated the strand many times at different levels. Then pressed play and watched it go!
If you used a movie (avi) as a texture, then you will have to use hardware renderer with transparency.
Here's a sample.
mahalo,
Myk
<a href="https://www.metic.net" rel="noopener noreferrer nofollow" class="giveMeEllipsisa" target="_blank">www.metic.net</a><br />