Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Ok, so after meticulously adjusting the membership and weights of all the CVs on the right side of a rigid nurbs model, I want to mirror my work on the left side. Is there a quick and easy way to do this? Or do I have to do the same painstaking adjustments all over again except for the left side this time?
ok, gun-kata: if you have rigid bound your nurbs model, then you can not mirror skin weights because that is option is for smooth skin bind. but, if you have rigid bind then you will be able to adjust the skin weight maps by going to deform> paint cluster weights tool>options ..
if you use this tool, then in there there is an option called reflection. you can turn this on, and all the action you perform on one side of the model will be reflected on the other side depending upon the axis you choose.
epatata, i don't know about rigid skinning , but it is possible to export skin weight maps in smooth skinning through skin>edit smooth skin>export skin weight maps..
dont worry about me utpal, I'm creating my own script to import/export membership and it's weights. If it interest anyone I can make it available for download. Just let me know.
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