Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 05-02-2004 , 10:27 PM
Droddy's Avatar
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Stuck on lambert

Some parts of my scene seem to be suck on the lambert shader. It seems to be parts that i've converted to subdevisions.

user added image

# 2 05-02-2004 , 10:45 PM
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They don't switch to another material when you apply it?

# 3 05-02-2004 , 10:55 PM
Droddy's Avatar
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The optinon just doesn't come up.

The part in material attributes where you can switch between binn, lambert etc. is grayed out and i cant select a new material by right clicking.

I can change all the options for the lambert shader.

Other objects seem fine.

Oh yeh i imported the object from another scene.

# 4 05-02-2004 , 11:43 PM
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right click on ur object then go down to assign new material

# 5 05-02-2004 , 11:46 PM
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that doesnt work the box doesn't expand to give the options i.e binn etc. thats how i normaly muck around

# 6 05-02-2004 , 11:49 PM
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select the object then open hypershade then right click on a mat in hypershade and assign to selected objects

# 7 05-02-2004 , 11:58 PM
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ah yeh i forgot about hypershade i'll try it

# 8 06-02-2004 , 12:40 AM
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Now in hypershade i can assign material to selection but it turns my subdevision into a huge polygon the size of the box around it.

I tried converting my sudevision in to a ploygon but the same happened!!

# 9 06-02-2004 , 12:50 AM
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Set it from polygon mode to standard mode then apply texture, then reapply the polygon mode and it will work.


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# 10 06-02-2004 , 01:12 AM
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Doesn't seem to do any thing I must be doing it wrong will tackle it in the morning its 1am here and i stayed up all night last night modeling

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