Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 25-02-2004 , 02:52 PM
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let

Hi folks...

well, after just reading here for a while i i thougt to post something of my work. Well, i am quite a beginner and maybe a Human head is just to complex for me and my skill level. user added image But as for shure everyone here knows, it needs time to realise that it is better to start with something more simpel. hehe...

Anyway, here is my Alien. (yes, should have been a humand head, but looks more like a alien. *G*). Made out of a Nurbs torus.

user added image

user added image


I don´t know if i should go on with that one or just start new. user added image

thx for comments and forgive me my english.

# 2 25-02-2004 , 04:06 PM
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Looks gooduser added image maybe bigger eys and slanted for Alien user added image

# 3 25-02-2004 , 08:20 PM
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good mouth!


Lungs not guns....
# 4 25-02-2004 , 08:35 PM
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i made some tweaking on the eyes. but it becomes worse and worse. user added image

user added image

# 5 25-02-2004 , 08:42 PM
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Looks good for a first head :tup:. What about trying polygons for your next head, some people find them easier than nurbs.

# 6 25-02-2004 , 09:01 PM
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mhmm, good idea. user added image I think a try with a new one...
do you use boxmodeling or poly by poly for that?

# 7 26-02-2004 , 07:18 PM
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# 8 26-02-2004 , 10:52 PM
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don't be so hard on yourself Auctor, I think you are doing a good job with that head. I also recomend modeling in poly's. I have a question to clod. the cps is a tool that comes with maya or it is some kind of plugin to download and if it is better than the smooth proxy of maya 5.



kazama
raularosemena@hotmail.com

# 9 27-02-2004 , 09:21 AM
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hi kazama,

thx! user added image But i think i learn more if i start with something new. hehe...

The CPS Tool is a free MEL Script you can download at highend3d.com. (Cut poly shape i think...) And yes, i think it is much better than the smooth proxy of maya. Even the guys from Gnomon recomend it at one of hear Poly DVD´s. I downloaded the script yesterday and it is just COOOL! user added image

But it seems to slow everything a bit down. mhmmm


Last edited by Auctor; 27-02-2004 at 09:25 AM.
# 10 27-02-2004 , 02:12 PM
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Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
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