This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
1. Up the quality settings to production quality in the render globals.
2. Render as an iff and then click the z-depth box, you can then access it in fcheck. get the iff plugin from https://www.highend2d.com/shake/tools/?section=NT to allow you to read iff files in photoshop.
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