Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 29-04-2004 , 03:21 PM
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Join Date: Apr 2004
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Holding C++ variable in MEL script

Hi,

Does any one knows how to hold a C++ variable in MEL script.
I made a plug-in that connects MAYA to other software, and when the command ends I'm loosing the connection. I want to hold the connection alive and for that I must hold a C++ variable in the MEL script or to find away that one MEL plug-in recognize variable from another.

Does any of you have an idea?

Thanks

Yaki

# 2 29-04-2004 , 03:33 PM
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return it from a function and have the mel script call it? I'm not sure how easy that is as I havent really played wit hte API much, but I'm sure you can do it.

Alan


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Currently working on: Your Highness

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# 3 29-04-2004 , 03:38 PM
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Alan,

Thanks for the answer, the problem is when I return it to the MEL script I need to hold it in a MEL variable, and I don't know how to define a MEL variable that holds such var (e.g. Connection). I tried to make a simple case to trasfer and get a String Var and coulndn't make it.
I'm quite lost so any help will be welcome....

Thanks again
Yaki

# 4 29-04-2004 , 03:39 PM
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so you can't stroe it in a string in MEL? that's weird. Can you assign the string at all? cause then you can make the connectino in maya and plugit back together.

Alan


Technical Director - Framestore

Currently working on: Your Highness

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# 5 29-04-2004 , 03:44 PM
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I managed to store the stirng as MAYA string, but the connection variable is uniqe to MFC (uses socket for connection) so it is a different case.

I tryied the connection a global var in the plug-in and it didn't work either.

Any idea?

# 6 29-04-2004 , 03:53 PM
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I'm sorry no I dont have any ideas. As I said I'm not familiar with the API user added image sorry

Alan


Technical Director - Framestore

Currently working on: Your Highness

IMDB
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