This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I'm doing a dog caracter at the moment and I want some coment's from you guy's, Any coment would help a lot. It's a poly model. The low poly object has 566 polygons....
The dog with some updates. someone tell me a link to download de connect poly shape plugin please, because I dont want to close de points in the middle of the model by hand..
Ok I finally finish the modeling of my dog caracter, and I also downloaded the cps plugin and I loved. I want some comments before I start with the uv's and the textures and all of that. I'm thinking of making my caracter more cartoon, maybe more short and the head and the hands more big...
Comments pliz..
Nice dog mate wery funy character!!! You will probably like to go to mtmckinley site and download tutorial on conecting vartex!! So you will have no needs from CPS (I low CPS too), its greate tutorial!!
Best resolt would come, if every one in the group are doing what is best for himself and the group!!
I haven't work on my dog the last couple of weeks but now I want to start with the textures and I need some help, because I haven't work with the cps plugin before. How can I uv map only the half of the low poly object and transfer that to the other half of the smooth one, because I have notice that wen you uv map the low poly only the one half of the smooth one gets the uv. And if this is the best way to go? And also wen I'am going to put bones in the model, I have to put the bones in the low poly obj that only has one half right? But how I'm going to animate the other half of my smooth obj, Do I have to disconnect the low obj and only work with the smooth one?. Well that's all for now. Help please....
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