Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 07-05-2004 , 09:11 AM
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help-fillet-blending


# 2 07-05-2004 , 12:53 PM
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Maybe try this tut:

https://www.animagraph.com.br/DeathBr...m_Tutorial.htm

He tends to use fillet/trims for alot of his work. Btw, he has another tut on making a car wheel that's also a good one for practice, although you may have to play with the circular fillet settings (like reversing the direction) in order for it to turn out properly. Good practice though as it's alot of repetitive work.


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# 3 07-05-2004 , 01:31 PM
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thanks

Thanks NitroLiq I know this tutorial. But I think that my problem is another. Circular fillet is for surfaces which is intersec.isn´t it? I wanted to use blend fillet. Conecting fillet to existing trimmed lines on surface. But when I choose it,surface was horrible. Some of little peaces trimed lines has changing reverse( i think becouse there was strip of fillet reverse, on the side where is that little peaces trimmed edge). But how I could change it when on trimed roundfillet objest is 3 disconected trimed edges peaces and they are something like isoparms and they can´t change reverse. I don´t understad it. Thanks....

# 4 07-05-2004 , 03:01 PM
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Not sure. I've only used it a few times. Regardless, with NURBS, I usually make sure that the two pieces being joined have the same spans so they join correctly and seamlessly. Other than that, I can only point you to the help files, unfortunately. Trims can be very unwieldly to work with.


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