Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 25-05-2004 , 03:21 AM
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Key problems.. see pic

I am going back and cleaning up my keys but for some reason i have duplicates in my time line i try to get rid of the but they keep comming back, it's beging to be a huge pain. The duplicates are screwing up my arcs ect.. Any ideas? I am using Maya 6.0 auto keying and manual when needed. I have tried snaping but that doesn't work in the timeline, graph editor or dope sheet.

Kassun

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# 2 25-05-2004 , 05:16 PM
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they are more than likely keys sitting on different channels. You should be able to select each channel one by one and then move/delete the keys as necessary. This is almost certainly because you are using autokeying.

Alan


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# 3 25-05-2004 , 05:36 PM
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found a soultion. go into the graph editor select all the keys then goto edit -- select un snaped-- then press delete. all the unsnaped keys are deleted.

Kassun


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