Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 25-05-2004 , 05:21 PM
Rubberkidney's Avatar
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moving machine parts

im trying to animate a clip of moving and interacting machine parts with the trax editor, but when i animate any clip, it will only play in the position i originally keyframed the animation at. The clip is set to relative and it still happens...any help would be great

# 2 25-05-2004 , 11:48 PM
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I'm not sure how to help after it's bean all keyframed. But you might want to consider some difrent ways to animate next time considering its machine parts. Machanical motions are much easyer to do with pairinting, constraints, and SKD's.

# 3 26-05-2004 , 06:01 AM
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well, i havent keyframed the motion im thinking of yet, i was running some tests to see what would be the best way..my question at this point would be, is grouping enough to keep it all together when its in motion on something like a character. would i just group it all together and add an attribute to the group? what if i wanted some physics on things like wires...would it still all hold together and animate properly when its constantly in motion across the screen? maybe a parent constraint...i dont know, let me know of any good tutorials...or maybe someone here at the site could do something...hint hint

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